
The Playtesting, it continues
September 20, 2007I’m starting to get more feedback, including the negative- which is good. The point of playtesting is to find the holes and weaknesses and fix them.
Things I already know I want to work on (though input always welcome):
- Unmurking “who controls who”, more than 2 way conflicts, and narration of ties
- Resources! Too much, too little- just right is hard to find.
- The fragile circle- Award Tokens drive so much- no awards, the game stalls out, very similar to PTA when people don’t give fan mail.
Anyway, more kicking at the tires! Let me know how your games are going so I can get to it.