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	<title>Comments on: I love the people I play with</title>
	<atom:link href="http://bankuei.wordpress.com/2008/07/03/i-love-the-people-i-play-with/feed/" rel="self" type="application/rss+xml" />
	<link>http://bankuei.wordpress.com/2008/07/03/i-love-the-people-i-play-with/</link>
	<description>From geekdom to freedom</description>
	<lastBuildDate>Wed, 04 Nov 2009 22:20:42 +0000</lastBuildDate>
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		<title>By: bankuei</title>
		<link>http://bankuei.wordpress.com/2008/07/03/i-love-the-people-i-play-with/#comment-297</link>
		<dc:creator>bankuei</dc:creator>
		<pubDate>Fri, 04 Jul 2008 04:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=364#comment-297</guid>
		<description>I think this is also why we can look at Illusionism reliably producing &quot;My Guy Syndrome&quot;- the only place left for a player to input, and build investment, is a backstory before play, and a deep dive into actor stance as the shield against some railroading.

It&#039;s the only place they can invest, so the they invest to the fullest.  And freeze like deer in headlights when given other options to input.</description>
		<content:encoded><![CDATA[<p>I think this is also why we can look at Illusionism reliably producing &#8220;My Guy Syndrome&#8221;- the only place left for a player to input, and build investment, is a backstory before play, and a deep dive into actor stance as the shield against some railroading.</p>
<p>It&#8217;s the only place they can invest, so the they invest to the fullest.  And freeze like deer in headlights when given other options to input.</p>
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		<title>By: Paul Tevis</title>
		<link>http://bankuei.wordpress.com/2008/07/03/i-love-the-people-i-play-with/#comment-265</link>
		<dc:creator>Paul Tevis</dc:creator>
		<pubDate>Thu, 03 Jul 2008 22:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=364#comment-265</guid>
		<description>I&#039;ve said before that the key determinant of the success or failure of any game is the investment the people at the table have in it. Participatory setting creation is surefire way to get it.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve said before that the key determinant of the success or failure of any game is the investment the people at the table have in it. Participatory setting creation is surefire way to get it.</p>
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