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	<title>Comments on: Five Blades of Bahamut: Monsters</title>
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	<link>http://bankuei.wordpress.com/2008/07/14/five-blades-of-bahamut-monsters/</link>
	<description>From geekdom to freedom</description>
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		<title>By: watermelontail</title>
		<link>http://bankuei.wordpress.com/2008/07/14/five-blades-of-bahamut-monsters/#comment-375</link>
		<dc:creator>watermelontail</dc:creator>
		<pubDate>Thu, 17 Jul 2008 16:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=386#comment-375</guid>
		<description>I remember doing something like this with a setting, and it works quite well if you want a hack-n-slash.  You&#039;ve added an interesting dimension in it with the enemy &quot;races&quot; being humanity&#039;s sins.</description>
		<content:encoded><![CDATA[<p>I remember doing something like this with a setting, and it works quite well if you want a hack-n-slash.  You&#8217;ve added an interesting dimension in it with the enemy &#8220;races&#8221; being humanity&#8217;s sins.</p>
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		<title>By: Matt</title>
		<link>http://bankuei.wordpress.com/2008/07/14/five-blades-of-bahamut-monsters/#comment-374</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 15 Jul 2008 15:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=386#comment-374</guid>
		<description>This definitely the most interesting way I&#039;ve seen of handling this.

There&#039;s a lot of mileage to be had from PCs seeking the manifestations of their own sins... Reminds me somewhat of the Full Metal Alchemist anime in that regard.</description>
		<content:encoded><![CDATA[<p>This definitely the most interesting way I&#8217;ve seen of handling this.</p>
<p>There&#8217;s a lot of mileage to be had from PCs seeking the manifestations of their own sins&#8230; Reminds me somewhat of the Full Metal Alchemist anime in that regard.</p>
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		<title>By: bankuei</title>
		<link>http://bankuei.wordpress.com/2008/07/14/five-blades-of-bahamut-monsters/#comment-372</link>
		<dc:creator>bankuei</dc:creator>
		<pubDate>Mon, 14 Jul 2008 16:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=386#comment-372</guid>
		<description>Hi Kynn,

Please reread my post.  I redefined the typical enemies as non-sentient magical bad energy which humans themselves created, manifest, back to haunt them.  Is that sentient?

Or are you asking do I need enemy types period?  D&amp;D is typically a combat focal game.  I see a value in having enemy types in D&amp;D, though I&#039;ve always found it deeply problematic how they become coded and overlaid with &lt;a href=&quot;http://bankuei.wordpress.com/2008/05/09/orcs-still-equal-savage-peoples/&quot; rel=&quot;nofollow&quot;&gt;real world racist tropes&lt;/a&gt;.

I&#039;m showing one way to have enemy types and NOT do that.

In other games and settings, I&#039;ve played with the idea that typical enemy races aren&#039;t all evil, have complex alliances and societies, etc.  In this game, these are not the moral choices the players will be dealing with.  So for that reason, I wanted to keep clear enemy races but not have it be this horrible race war, but instead, this horrible example of humanity facing it&#039;s own evil, over and over until it deals with it correctly.

Much like various isms and injustice - if not resolved, it just keeps biting you in the ass.</description>
		<content:encoded><![CDATA[<p>Hi Kynn,</p>
<p>Please reread my post.  I redefined the typical enemies as non-sentient magical bad energy which humans themselves created, manifest, back to haunt them.  Is that sentient?</p>
<p>Or are you asking do I need enemy types period?  D&amp;D is typically a combat focal game.  I see a value in having enemy types in D&amp;D, though I&#8217;ve always found it deeply problematic how they become coded and overlaid with <a href="http://bankuei.wordpress.com/2008/05/09/orcs-still-equal-savage-peoples/" rel="nofollow">real world racist tropes</a>.</p>
<p>I&#8217;m showing one way to have enemy types and NOT do that.</p>
<p>In other games and settings, I&#8217;ve played with the idea that typical enemy races aren&#8217;t all evil, have complex alliances and societies, etc.  In this game, these are not the moral choices the players will be dealing with.  So for that reason, I wanted to keep clear enemy races but not have it be this horrible race war, but instead, this horrible example of humanity facing it&#8217;s own evil, over and over until it deals with it correctly.</p>
<p>Much like various isms and injustice &#8211; if not resolved, it just keeps biting you in the ass.</p>
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	<item>
		<title>By: Kynn</title>
		<link>http://bankuei.wordpress.com/2008/07/14/five-blades-of-bahamut-monsters/#comment-367</link>
		<dc:creator>Kynn</dc:creator>
		<pubDate>Mon, 14 Jul 2008 04:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=386#comment-367</guid>
		<description>Do you need to have &quot;sentients who exist to be slaughtered&quot;?</description>
		<content:encoded><![CDATA[<p>Do you need to have &#8220;sentients who exist to be slaughtered&#8221;?</p>
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