<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Creative Vectors</title>
	<atom:link href="http://bankuei.wordpress.com/2008/08/10/creative-vectors/feed/" rel="self" type="application/rss+xml" />
	<link>http://bankuei.wordpress.com/2008/08/10/creative-vectors/</link>
	<description>From geekdom to freedom</description>
	<lastBuildDate>Mon, 09 Nov 2009 01:30:34 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: bankuei</title>
		<link>http://bankuei.wordpress.com/2008/08/10/creative-vectors/#comment-437</link>
		<dc:creator>bankuei</dc:creator>
		<pubDate>Fri, 15 Aug 2008 02:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=440#comment-437</guid>
		<description>Hi Martin,

This is more a theory/design post, but, as I take time to really think about it, I&#039;ll be able to better put together how that works in terms of play tools- as a GM, as players, as a group.

It basically ties together the flow and purpose of a lot of mechanics and techniques.</description>
		<content:encoded><![CDATA[<p>Hi Martin,</p>
<p>This is more a theory/design post, but, as I take time to really think about it, I&#8217;ll be able to better put together how that works in terms of play tools- as a GM, as players, as a group.</p>
<p>It basically ties together the flow and purpose of a lot of mechanics and techniques.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Martin Ralya</title>
		<link>http://bankuei.wordpress.com/2008/08/10/creative-vectors/#comment-436</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Fri, 15 Aug 2008 02:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=440#comment-436</guid>
		<description>This is stellar, Chris. Well put, clear and immediately useful. I&#039;m still wrapping my brain around it.

Thanks for a great article!</description>
		<content:encoded><![CDATA[<p>This is stellar, Chris. Well put, clear and immediately useful. I&#8217;m still wrapping my brain around it.</p>
<p>Thanks for a great article!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jonoscript</title>
		<link>http://bankuei.wordpress.com/2008/08/10/creative-vectors/#comment-433</link>
		<dc:creator>jonoscript</dc:creator>
		<pubDate>Tue, 12 Aug 2008 02:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=440#comment-433</guid>
		<description>Chris, all I have to say about this is &quot;Yes!! Well said!&quot;</description>
		<content:encoded><![CDATA[<p>Chris, all I have to say about this is &#8220;Yes!! Well said!&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bankuei</title>
		<link>http://bankuei.wordpress.com/2008/08/10/creative-vectors/#comment-432</link>
		<dc:creator>bankuei</dc:creator>
		<pubDate>Mon, 11 Aug 2008 22:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=440#comment-432</guid>
		<description>Hey John,

Two things.  

One is that boardgames completely support what happens through system.  Only recently (the last 7 years or so) have any rpgs really started doing this, as the traditional method is &quot;what happens in play is handled by the GM&quot;...

Second, boardgames have very little set-up time, and the set-up isn&#039;t left to one person, AND you don&#039;t have to commit to playing every week, months on end.   The closest analogy would be to have to build a new board every week for you friends to play...

Boardgames don&#039;t really give you creative vectors- the point of the boardgame is 100% encompassed in the system (except, maybe, some negotiation games), but rpgs the point is for the group to create the imaginary events.  

Because you technically &quot;can do anything&quot; in rpgs, you need direction and guidance to give it momentum and get everyone on the same page, and to help everyone create -together-, mostly by taking the vectors given, and adding new ones as ways to signal each other which way you&#039;d like the story to go.</description>
		<content:encoded><![CDATA[<p>Hey John,</p>
<p>Two things.  </p>
<p>One is that boardgames completely support what happens through system.  Only recently (the last 7 years or so) have any rpgs really started doing this, as the traditional method is &#8220;what happens in play is handled by the GM&#8221;&#8230;</p>
<p>Second, boardgames have very little set-up time, and the set-up isn&#8217;t left to one person, AND you don&#8217;t have to commit to playing every week, months on end.   The closest analogy would be to have to build a new board every week for you friends to play&#8230;</p>
<p>Boardgames don&#8217;t really give you creative vectors- the point of the boardgame is 100% encompassed in the system (except, maybe, some negotiation games), but rpgs the point is for the group to create the imaginary events.  </p>
<p>Because you technically &#8220;can do anything&#8221; in rpgs, you need direction and guidance to give it momentum and get everyone on the same page, and to help everyone create -together-, mostly by taking the vectors given, and adding new ones as ways to signal each other which way you&#8217;d like the story to go.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: john_k</title>
		<link>http://bankuei.wordpress.com/2008/08/10/creative-vectors/#comment-431</link>
		<dc:creator>john_k</dc:creator>
		<pubDate>Mon, 11 Aug 2008 21:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://bankuei.wordpress.com/?p=440#comment-431</guid>
		<description>Hey Chris. I found myself in article. I&#039;m long time gm-burnout-diagnosis-man and now i try to figure it out how to get out from this. Colaborative play definitely helps but thats not all what i want from this (burnout) experience.
I love rpgs but recently i often ask myself &quot;how could it be that most boardgames are (creatively) fun to me to play, but rpgs does not&quot;, &quot;how could it be that boardgames steer me to make things moving but rpgs does not&quot;. I think that creative vectors and it s usage in gameplay is part of answer to this, because most of rpgs tend to say very vaguely what i&#039;m suppose to do in game (to be succesfuly creative experience)

Wish you luck with future development in this area.
Cheers ,-)

john_k</description>
		<content:encoded><![CDATA[<p>Hey Chris. I found myself in article. I&#8217;m long time gm-burnout-diagnosis-man and now i try to figure it out how to get out from this. Colaborative play definitely helps but thats not all what i want from this (burnout) experience.<br />
I love rpgs but recently i often ask myself &#8220;how could it be that most boardgames are (creatively) fun to me to play, but rpgs does not&#8221;, &#8220;how could it be that boardgames steer me to make things moving but rpgs does not&#8221;. I think that creative vectors and it s usage in gameplay is part of answer to this, because most of rpgs tend to say very vaguely what i&#8217;m suppose to do in game (to be succesfuly creative experience)</p>
<p>Wish you luck with future development in this area.<br />
Cheers ,-)</p>
<p>john_k</p>
]]></content:encoded>
	</item>
</channel>
</rss>
