Archive for the ‘downloadables’ Category

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Falling Star- A Burning Wheel Campaign idea

December 31, 2007

Ok, I hacked out a quick pdf of some ideas I’ve been floating for about a week or so- Falling Star.

I wanted to play a game where there’s a cultural clash, where the player characters are negotiating between who they are, what their people want them to be, and what they become, a pretty common identity struggle for many people.

Pretty much the meat of the play is between the Sagara and the Ibal- this uncomfortable shifting line between colonizer and colonized peoples. The Kizo are the “orcs” of the setting- fanatical crusaders who exist to apply pressure and break up the power balance between the Sagara and the Ibal.

Thematically, the Sagarans are modeled after a lot of indigenous people, like the Khmu, Mien, or Hmong, though it’s just as easy to draw parallels with a lot of folks. For contrast, the Ibal just want your stuff, while the Kizo want your soul and identity.

Edit:

Naturally, less than a week later, I come across Bruce Cordell’s brilliant When the Sky Falls, which goes over what would happen in your D&D game if a meteorite hits… It’s also a free PDF download, so check it out!

Edit pt. 2:

Also, naturally, my copy of The Blossoms are Falling arrived a week after I wrote this, so I didn’t know about the awesome rules for dealing with spirits as a Circles test.  I’ll probably digest that, play with it some, then revise this setting idea later.

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The Emperor’s Heart update

December 22, 2007

I’ve finally updated the playtest documents for The Emperor’s Heart.

I still have a fat stack of feedback notes sitting at home I need to incorporate, but honestly, I’m just happy to clean it up from it’s initial mindspew stage. I think the rules part is actually readable at this point. I will forewarn you though, I did this all on my friend’s outdated PC, so I had to save the rules themselves as a Word document instead of my usual PDF methods.

The big changes instituted thus far include an “icebreaker” technique to help tie together the Heroes with each others’ Drama cards, more fiddling the numbers to make better opposition on the part of Villains and Supporting characters, advice on conflicts with more than 2 sides, more setting bits, and hopefully just clear writing all around.

I’d love for folks to play it and give feedback.

The Emperor’s Heart playtest rules (12.20.07)

Drama Cards, set 1

Drama Cards, set 2

Outlaw Faction Cards

Hero Archetype Cards

Scenario Cards

Villain Cards

Things still on the to-do list: Examples, a name list, and updated cards. Hopefully this upcoming year I won’t be scrambling as much and have a little more time to set that all up.

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The Emperor’s Heart, playtesting

July 29, 2007

Want to help playtest my game? Here’s the rules and basic cards you’ll need to print out (or at least scrawl legibly on index cards) to play.

What I’m looking for at this point in playtesting is whether the rules work or not. Obviously, if something is really horribly written and you can’t even parse how to play it (or something crucial left out), please let me know. But otherwise, don’t sweat the writing style, layout, etc. since all of that will probably see change later down the road.

Feel free to either post actual play reports online (and send me links) or email me directly at yeloson at an address that ends with dot net and has earthlink before it.

Also, if you play, please send a list of the names of everyone who has played! I want to credit my playtesters.

Update: Newest version of the rules (12/20/07) updated! Alas, I’m working on a friend’s archaic PC and can only save it as a Word Doc at the moment.

The Emperor’s Heart playtest rules (12.20.07)

Drama Cards, set 1

Drama Cards, set 2

Outlaw Faction Cards

Hero Archetype Cards

Scenario Cards

Villain Cards