Archive for the ‘geektasm’ Category

h1

In a Mouse Guard, Far, Far Away

November 24, 2010

If you ever wanted to do a Star Wars Hack of Mouse Guard…(via io9)

h1

D&D: Eternal Lunar Lich War

October 24, 2010

There’s an rpg.net thread, innocuously titled, In 4E, can you still live on the moon? where the question is asked, can you put together enough magic to live on the moon?

Someone points out that you could become a lich, thereby ignoring that whole oxygen, hot/cold, food, water thing.

Then someone else points out, if you can do it, others can too. Which… leads to premises too metal to consider without some portion of sanity loss.

Go. Enjoy!

h1

Hundred Thousand Kingdoms: Darre

April 21, 2010

Nora K. Jemisin has been putting up posts on the characters and backstory bits to her novel, The Hundred Thousand Kingdoms. She just put up some info on Darre, which is an interesting look at a matriarchy.

She remarked awhile ago, how many readers bought into enslaving gods without a problem, but the idea of a matriarchial society was “fantasy” to them.

Anyway, it’s got a lot of interesting ideas if you’re looking at including a women-warrior society in your gaming (Artesia, Reign, for example).

I could totally see some fun Burning Wheel games working that way, especially since motherhood gives you a higher status as a warrior in Darre culture- (+10 Resources, maybe? Definitely a +1D Affiliation with Mother-warriors). Not only that, motherhood in Burning Wheel earns you an extra point of Steel, which is damn useful for warriors!

I could see a bunch of interesting scenarios built around clans doing raids and counter-raids for husbands, folks who’ve mis-used runes and left themselves sterile, and general bad ass clan warfare.

h1

Avatar the Last Airbender via Sorcerer

March 16, 2010

I’ve been in an Avatar the Last Airbender mood lately – and I think I’d run it using Sorcerer. Why? Basically the kids are caught in a lot of Humanity-testing kind of situations, and Sorcerer does a good job of emulating the Bender powers and with the martial arts rules in Sex & Sorcery, the fighting as well.

Humanity

Humanity is dual defined as in Sorcerer’s Soul:
1. Empathy & Connection with others
2. Self acceptance of one’s feelings

Consider Iroh as being pretty good on both accounts, Zuko on neither, Aang being strong in the first and struggling with the second, and Azula being strong in the second and simply not giving a damn about the first.

Special Humanity Rules

Any character can sacrifice a point of Humanity to prevent another character from going into Humanity 0. (Iroh does this a lot. Katara does this a bit.)

Damage Rules

Avatar being a kids show, means normally deadly things like fire, swords, or arrows rarely make contact and actually cause harm. All damage is automatically assumed non-lethal unless specially noted (such as lightning). If you incapacitate someone, you can choose to inflict lasting damage.

Any attacks against helpless or incapacitated living beings incurs a humanity check.

Any scene in which you choose to attempt to inflict lethal damage incurs a Humanity check.

Bending

As mentioned, Bending isn’t Sorcery. All trained Benders have “Martial Arts” descriptor under Stamina. Use Benders’ Will for their Power.

All Trained Benders start with:
– Special Damage (non-lethal, element)
– Ranged
– Warp

Learning additional powers (techniques) requires time, and rolling Lore vs. 5 dice for each power. If you have a teacher, they can roll their Lore vs. 1 to give you Bonus Dice to your roll. If you fail, you have to wait until your Lore or Will rises before you can try to learn this again.

Available powers:
– Hold
– Armor
– Lethal Damage (lightning! see special damage rules above, though…)
– Protection (Iroh’s Lightning redirection)
– Transport
– Travel
– Vitality (healing)
– Command (Blood Bending, only in Full Moon, Humanity check)
– Boost Stamina (moving faster, lifting stuff, etc.)
– Cover (moving earth-trains, sandbending sand-skiffs, etc.)
– Perception (earth sense, ala Toph)

Special bonuses

Element is abundant +1
Moon/Sun is visible (water/fire bending accordingly) +1
Special event (Full moon, Solstice) +2
Eclipse? – cannot bend
Rare event (comet) +3

Descriptors

Stamina:
Martial arts (a must for all benders, but many others use it as well)
Good Living (“Have a cup of tea! Let’s play music”)
Hard Living (“Nothing but hard work and discipline. I don’t need luck.”)
Big (“The Boulder takes offense at that comment.”)
Just Healthy (Sokka)
Soldier (“They used to call you the Dragon of the West…”)
Arcane Regimen (“More banana garlic juice please”)

Will:
Zest for life (Aang, Tylee, Iroh, King Bumi)
Responsible (Katara)
Aristocrat (“You were never even a player.”, Azula)
Angry (Zuko)
Manipulator (Jet, Azula)
Leader (Jet)
Goofy Appeal (Sokka)

Lore:
Naive (Mostly everyone, 1-2 Lore)
Scholar (the scholar who found the Library…)
Cracked (King Bumi)
Secret Society (“The White Lotus Gambit?”)
Encounters with the Mystical (Learning Firebending from Dragons)
Studying from Nature (“I learned earthbending from badgermoles”)
Learning the Hard Way (“Fire. So easily threatens to go out of control.”)
Inhuman (Wan Shi Tong)

Lore, Sorcery, Demons

Sorcery includes the Spirit World, but also the wider ability of mucking around with the metaphysics of the world itself:

- Iroh’s mixing Water & Firebending to make the lightning defense
– Admiral Zhao’s attempt to kill the Water Spirit
– Pacts with Hei Bai, Wan Shi Tong, Ko the Face Stealer
etc.

Basically, most of the world lives with only Lore 1-2, with a lot of hard work towards learning new Bending techniques. Going beyond that requires very lateral thinking and even dealing with the dangers of the spirit world or seeking out lost societies.

Aang, Sorcerer

Classic Sorcerer-style Bindings are rare- people wisely fear the power of things beyond their ken. But here’s the most obvious example:

The Avatar State
Possessor
Need- extreme danger or emotional trauma to the host, or to those the host cares about.
Desire- Divine Retribution (Mayhem)
Stamina 9
Will 10
Lore 9
Power 10
Abilities: Special Damage (non-lethal, all 4 elements), ranged, Travel, Warp, Hold, Boost Stamina

The Avatar State typically uses all of it’s powers until it’s burnt out, forcing the host to be in danger before being able to activate it again…

The individual incarnations that Aang deals with, like Roku, also are considered Bound demons by the rules. Their needs are usually not as dire- “Be in the Spirit World, or the Fire Temple during the Solstice” but still are a bit of a hassle to meet.

Nearly all of them have big Power levels, which is why Aang has such a hard time commanding them (he’s got penalties on the Binding rolls, and also why he only can get cryptic and partial answers most of the time).

Later in the series, Guru Pathik leads Aang on a series of Humanity gaining meditations to finally undertake a ritual to basically trade Humanity for Lore and attempt to re-Bind the Avatar Spirit. Aang bails out on it and the Avatar Spirit rebels… refusing to offer it’s powers.

You could easily say that thematically, in Sorcerer terms, Avatar is about a 12 year old boy who is the world’s biggest sorcerer…

h1

Airbenders and more

November 2, 2009

The Avatar series bible has been leaked.

The question that hella folks been asking since the series ended, is, “What happens now with the airbenders? Will there be no more?”

The series bible points out three really interesting things. First, benders can be born to normal people. Second, that not everyone lived at the Air Temples- so the air nation wasn’t just monks. Third, that they were generally nomadic.

Just because someone hasn’t seen a Sky Bison in 100 years doesn’t mean the nomads all got killed- there’s pretty good odds a bunch of folks would have fled or simply not been present for the Fire Nation attacks and taken to going in hiding.

Which means you could easily have secret pockets of Airbenders, or, perhaps a lot of people who have the ability but none of the training, and are just waiting to learn their hidden talent.

Interesting stuff!

h1

Great interview with LaVar Burton

October 3, 2009

LeVar Burton on the role of imagination to creation, community, connections, gatekeepers, and social media.

h1

And Heroquest 2nd edition

June 17, 2009

The HQ2 and the Gloranthan previews actually look really solid and have me interested in it when it comes out.

As someone who jumped on during the Hero Wars days, I found the books then, and during HeroQuest, to be rather poorly written and scattered in content- only later would I realize that these were basically “cliffnotes” with the expectation that the existing fanbase would know what all the references were… I had to dig up older Runequest books to get a more coherent idea of what was going on in the setting, and general internet research to really get a grasp on what a HeroQuest was.

The previews look like that they actually address it in a clear manner! No more “But really there’s a cool game in there but don’t really try to follow the book because it’ll just confuse you more” excuses.

On the flip side, it does look like there’s a lot handholding in regards to “This is how the game works, BUT YOU CAN PLAY IT DIFFERENTLY” which amuses me. I expect the book itself will have tons of these apologetic defenses which are pretty much the response to the decades of the Gloranthan mailing list flamewars.

The part, is the question about how much problematic imagery will crop up. Between the pseudo-NDNs, pseudo-Indians, and pseudo-Chinese, which has always been problematic in even the descriptions, I don’t expect much good in that way either. On the other hand, I know it’ll probably just stay focused on the Sartar (psuedo Viking) and Empire stuff and we’ll never get to the other stuff. Good/bad? Guh. Hard to say.

Follow

Get every new post delivered to your Inbox.

Join 87 other followers