The Playtesting, it continues

September 20, 2007

I’m starting to get more feedback, including the negative- which is good. The point of playtesting is to find the holes and weaknesses and fix them.

Things I already know I want to work on (though input always welcome):

– Unmurking “who controls who”, more than 2 way conflicts, and narration of ties

– Resources! Too much, too little- just right is hard to find.

– The fragile circle- Award Tokens drive so much- no awards, the game stalls out, very similar to PTA when people don’t give fan mail.

Anyway, more kicking at the tires! Let me know how your games are going so I can get to it.

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