Getting help in design

September 23, 2007

So you’re completely new to game design, and you want help, right?

For folks to help you, you need to describe:

a) What kind of experience this game is supposed to give the players

b) What kind of choices the players should make during play

c) How this is different than other games of a similar vein

What you’ll find happen, in nearly every  thread where serious folks are trying to help you, is that they will basically ask questions to GET that context.  Whether you roll 3d20’s or use Uno cards or play elves with 3 inch ears, no one cares because none of it makes any difference without the context of those three questions being answered.

%d bloggers like this: