Your Turn

November 20, 2007

So here’s a chance for you to talk to me.  Once in a while I’ll drop a post with open commenting available.  This is a chance to give me feedback, ask for clarification/more info on previous posts, or make requests for future topics.  I won’t reply in comments, but I’ll take it into consideration in future posts.


  1. If you want help on whatever KueiCon becomes, count me in.

  2. Hey Chris! I really enjoy your blog and often find myself wanting to say “Yeah, totally!” in response but, yeah, no open comments. I totally understand you policy, but I thought you should know that there’s a silent cheering section too.

    I really wish you could have been at JiffyCon this past weekend. It’s everything I want out of roleplaying in one day: great games, great supportive people, and hanging out with folks afterwards in the Baker’s living room. The love people feel for each other is palpable and amazing.

    Your game design stuff has been hot recently. The D&D hack is cool, because I’ve been working on hacking d20 too.

    Yeah, the world continues to suck. I was a bit stunned with someone I considered a close friend wore blackface for Halloween. People should be smarter than that.

  3. I just want to say that I’m really happy you’re blogging again. “Deep in the Game” honestly changed my gaming life. Thank you!

  4. I’m enjoying reading.

    As to struggling with being anti-sexist / anti-racist in a hostile environment, that’s very rough. I’m not going to hold it against you if you decide you’d rather not. But you probably already knew that.

    I can totally get alternate sites of KueiCon given advanced warning.


  5. I like your stuff. Would love to see more on racism and sexism in gaming culture. Also your thoughts on game design are very appreciated.

  6. I’ll agree with Ben. I’ve enjoyed almost everything that you’ve posted so far, but if you can’t write about what you want to write about without the hostility being too much, I can’t blame you for putting your happiness and stress level first.

    I’d also like to request the you rewrite your posts (or copy the old ones) on Flag-Framing and The Conflict Web. They are extremely useful, and I’d like to be able to refer people to them without having to rely on the Wayback Machine. They are often the right answer for new people wondering how to use flags and R-Maps. I don’t trust how permanent the current record is, either.

    Of course I am a little sentimental about them because you originally decided to write them in reply to some questions that I asked, and they changed my gaming, so I’m hardly a disinterested party 🙂

  7. Hi Chris,

    I was quite sad when Deep in the Game went totally off-line, so I’m really glad you could muster the courage to start Deeper in the Game.
    I’m very interested in those issues about culture, sexism and racism, but as the others say, your well-being is more important.
    I’m especially interested in them now that I’ve joined a club at my university, and there are a few members of minorities (one or two women, a guy from Eastern Asia). I’d love to read more about how I can engage with them at my table in ways which won’t submerge them with the subversive shit that lies deep in some games and gamer traditions. Especially in ways I present games to them and about how I can behave and communicate (i.e. throwing out the sneaky, at first sight innocent, stuff).

    I wish you courage and success if you decide to continue digging into those topics.

  8. I always enjoy reading what you have to say.

    I hope a KueiCon variant will still arise (even if it’s unlikely that I’d jet out there – but who knows!). FWIW, I think it’d be great if we could be making (asserting) the persistence of less hateful gaming – i.e. focus on gaming for people who have these values, rather than stress about convincing others in a hostile environment. If a KueiCon can get a bunch of former gamers to come back to the hobby – separating sexist/racist/fuckhead experiences away from the actual awesome within the hobby – then I think that’d be very popular.

    An interesting idea for future D&D Gamehacking: what kinds of “game hacks” can you come up with that that are at some level other than mechanics/system/rulehacks? Like, really, that narrative you posted about Druids would kind of fit in. I’m in a D&D game that is working great and will likely stay within the constraints of vanilla 3.5; but if there were other techniques that I could mix in, that might be cool.

  9. Hey Chris,

    I’m glad you’re posting again! As always, it’s great stuff.

  10. In fighty games like RuneQuest, DnD, and Rolemaster, what are some GMing techniques that one could use to incorperate PC defeat without a total party wipe? What are some design tools a game designer could create that allow PCs to lose a fight, not die, and return later with a better plan? How can one incentivize retreat?



  11. Because I’m the last person to know anything, I just found your new blog, man. It’s about time, is all I can say about that shit. Rock!

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