Interesting shift (Star Wars Saga)

January 31, 2008

Whereas D&D 3.X had feat trees that had requirements that forced you to plan out the trees very early in, so that you could actually have useful feat action- SW saga has very little requirements for their feats- I think the “deepest” tree was 3 steps.

Instead of planning how to get all the feats, the trick becomes figuring out -at what level- a given feat or set of feats will be the most useful to you.

It’s more forgiving, but still probably asks a fair amount in terms of system mastery to utilize properly.

%d bloggers like this: