A good gaming weekendMay 12, 2008
Kicked it with good folks this weekend. We got playtest Emperor’s Heart with 6 people. I’m seeing better where I need to tighten things up, especially in the initial set up and the scene framing aspects, since those both seem to be where people need guidance.
The best part about lots of experience roleplaying is that you have a lot of tricks up your sleeve, the worst part is that you have internalized it to the point where you forget how to articulate them.
Getting the game to fly stronger is going to be important, especially as I get folks together to play more than just one-shots here and there, but an actual campaign, both to see what happens in terms of the way play shapes larger scale story development, as well as what happens as players become more familiar with the system.
We also played a giant game of 3 player Mechaton, which included using squads of Tyranid from Warhammer 40,000 as the third side. Mechaton is superawesome, though I think I’d want to make a bunch of numbered, colored little flags to put next to the mechs in order to speed up play and make it easier to track defense and spotting.