The Five Blades of BahamutJune 19, 2008
A time of troubles
Ten years ago, it seemed that things had changed. Queen Rajani took back the throne from her sister, Sarasa, and reversed the trend of corruption and dissolution which was rotting the nation. She carefully manuevered politically and had the Clans under control and even got the guilds to play enough of a role that civil war did not break out. New sky temples ot Avandra were being built everyday, and the flow of trade and airships has been strong. Alliances had been made with the Bayani to the east and Abasyins to the north.
But then, three months ago, the Kuo-toa rose from their watery homes and invaded the eastern coastline in full force- this was no mere raid. And they did not retreat, but set up forts. Rajani responded by calling up the clan forces to send warriors and airships, and so they have. The battles have been fierce, troubling so, for the fish people have rarely found land worth holding onto.
In this time of trouble, the clans have sought to make their bids for power. Cults of Tiamat which once flourished under Sarasa are beginning to move again. Pirates are more bold. And the people? Quickly losing faith. If something is not done soon, the country will split apart, and then, who knows?
It falls on brave, clever, and strong ones such as yourself, those who love this land and the people. The Queen sees your virtues and recognizes you. You are her chosen, you are her will.
Be strong, and brave, and never let the dream fall.
India + Airships + D&D. Take the fashion sensibility of Final Fantasy- anachronistic- a mix of traditional, fantasy and modern garb. Likewise, drop the need for fidelity to cultural and historical reality (D&D to Europe? Right.) Or rather, dial it to your taste. Mix in a few other ethnicities from the trade routes. Emphasize humans, de-emphasize elves, dwarves, etc. Keep the basic D&D concepts, throw twists on gods and monsters. (Evil Humanoids? Not races. Evils manifest- there’ll be no baby killing for Lawful Good in this setting.
Heroes are the chosen agents of the Queen. They’ll get broad orders to fulfill, but have room on specifically how they go about that. In the overarching goal, it’s save, protect, and serve the nation, leaving plenty of room for players to insert their own goals and quests under that umbrella.
Players should feel free to change the fluff/color on their powers to fit concept, so long as it doesn’t change the mechanical effect (including damage type).
As requested by the players, there will be:
– Air Pirates
– Prince of Persia Style Traps
– Shady Magical Groups
– What did the Queen say or do to earn your respect?
– What did you say or do to earn hers?
(sets up something meaningful about the character, nice sense of direction to work with)
1. Loyalists to Queen Sarasa
Well, probably less loyalists and more corrupt opportunists. Folks upset when the nation gets an actual ruler who gives a damn about the people and stops them from abusing their power. Add in a bunch of folks who think they’ll get rich/powerful by overthrowing Queen Rajani. These folks generally form cults of Tiamat and play with bad magic like making Dragonspawn.
2. Clan Conflicts
Everyone’s trying to help their own. Plenty of room for politics, bickering, and shady business. Serves as groups with agendas which are at cross to many things. A great place for grey areas, alliances, backstabbing, etc.
3. The Kuo-Toa
Basically, war. Since it’s gone on for three months, you also have plenty of room for the fallout of war- missing able-bodied warriors, those who take advantage of it, supply shortages, lack of transport, etc.