Monte Cook, D&D, and representationJuly 7, 2008
Don’t listen to me, let the professionals tell you:
It’s not only incorrect to assume that the audience is all white males, but it just makes the issue worse when the artwork only fixates on white males. It’s a self-fulfilling prophesy, in other words.
Keeping a balance between genders and ethnicities in our characters has actually been a goal for us from the start. In fact, making sure that three of the first four iconics were women was a very conscious decision on my part to turn the standard “Three guys and a gal” makeup of most classic groups on its ear. And including various ethnicities was also a goal from the start as well; even in the adventures themselves we try to mix it up as often as possible so that not every NPC is a white guy. The world we live in isn’t so bland and boring, after all, so why should the worlds we create be bland and boring?