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Quick Update

September 22, 2008

Still alive- though work and school have been kicking my ass. Random updates:

– Got some inspiration down at the Asian Art Museum for the vague idea of “an Avatar inspired rpg”. Between the Ming Dynasty scroll of tribute bearers from The Kingdom of Women and Indian temple dancers, some neat ideas are growing.

– Fiddling with pacing/flagging/resolution mechanics. If you can’t come up with something better than drive to conflict/conflict resolution + a flag based reward system, you might as well play any of the 20 odd games that already do that. I’m focused on ways to control a game’s pacing in chapters rather than big endgames. Also, how to get tools for better signaling and buy-in from the group to direct stories.

– Saw Dark Knight again. Doesn’t hold up as well the second time, the sketchy gender/race stuff was more twitchy with a second viewing.

– Randomly thinking about how mechanics in rpgs can be intuitive/counterintuitive, simple/fiddly for system mastery, and how many degrees of separation are the mechanics from directly affecting the fiction.

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