Archive for September, 2008

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A fun balance

September 9, 2008

I realized I like rpgs where there is a good balance between the vicarious kick of “Why your character is awesome” and “What makes your character human?” (Yes, these might be the same things at times). Those also tend to be the kinds of stories I like, too.

Interestingly enough, I’ve watched a lot of groups over the years struggle and splinter based on people wanting one or the other and neither getting what they really wanted.

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We even let girls play!

September 4, 2008

Shelly Mazzanoble’s ZOMG! D&D! I’m just a girl!” writing voice is starting to work my nerves. As much as I believe a) we need more accessible writing and b) writing about the down to earth screw ups and imperfections in play, her voice as the constantly slightly clueless, wide eyed awe of the “complexities of D&D” plays into some problematic stereotypes.

I mean, after playing D&D a few months, you’d think “modifiers” would stop being scary after a point, right?

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Touch the Sky

September 3, 2008

For the last couple of weeks I’ve had a game idea in mind.  Teens using power armor to do pakour, in a city about to explode into a riot- sort of Do the Right Thing meets Jet Set Radio.  I wanted to set up some thing where the troubles of the community in the face of city politics just keeps interesecting with these kids trying to have fun.

The recent RNC arrests, etc. have made it a troubling idea in my head overall – which of course means it’s probably got some weight to it.  If I can just figure out how to unpack that into something fun.