h1

The Rules as a Facilitator

August 3, 2009

Vincent talking about how rpg design pushes, pulls, and sets up getting the group into creating and passing Creative Vectors back and forth in a really clear fashion:

[A] game will also grant permissions, and set expectations, and make demands, and offer opportunities, and impose constraints, and draw out contributions, and so on. If, as a designer, you think that all of those boil down to assign authority, then your design’s going to suffer for it. You’ll assign authority when you should be making a demand; you’ll assign authority when you should be offering an opportunity; you’ll assign authority when you should be granting permission.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: