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A design thought

September 17, 2009

What a game is about vs. what it does vs. what the game has in the fiction are three very different things to explain to a group.

What’s in the fiction is the easiest to push- “A game about samurai”, and yet could really be anything otherwise. What it does is more understood by folks who get how systems push people, and what it’s about is usually the least understood because it’s the creative void in a game.

Of course, this is the Color vs. Technical vs. Creative Agenda concept expressed differently…

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