Diaspora: Tech ThoughtsNovember 20, 2009
I get that the game is supposed to be super hard sci-fi, with Erector-set looking ships and such. Still, for me, I’m more into stuff like BSG, Mass Effect and Firefly ships- where they’re stylized, look cool, etc. (If I’m playing a game of the imagination, I might as well make things I’d rather imagine… you know?)
So with that in mind, some tech ideas to use when I get around to playing:
AG can produce up to 2Gs, although after you turn it on, it takes about 24 hours to produce a G under normal microgravity conditions. More mass increases the energy costs exponentially, so generally AG is just for crew quarters, or for passenger ships. (so, no, you can’t make G-bombs, or gravity warps to deflect attacks, or tractor beams).
(Game thought: Unless you have gravity, melee weapons beyond knives become mostly useless. All of our weapons and biomechanics are based on using gravity and having anchored footing of some sort. Of course, you could have stuff like chainsaw weapons, contact lasers, etc.)
A common method for quickly dumping heat is a Heat Lance (also known has a Thermal Harpoon or Temp Anchor). It’s a harpoon connected by tethers to the ship, with coolant tubes – usually not more than a few hundred meters reach. You launch it into something cold (like ice) and run the coolant out to dump the heat.
Most ships have 2-4 lances, and usually keep one in reserve, in case the others get damaged. Military ships which might need to dump heat quickly or special missions might be equipped with several.
Ships that regularly travel through space with cool gases or near atmospheres also have heat webs- long grid-like nets of coolant tubes you just splay out and dump heat quickly.
(Neat game thought- this also means that ships will be leaving a “trail” of hotspots where they’ve dumped heat, and it also means that spots where you can dump heat become strategically valuable spots in space.)
Any system with regular travel will set up permanent space stations near the slipknots. Great in case ships jump through damaged, also to house regular patrols to prevent piracy. More anarchist systems will probably develop one as well, which might be getting great profit from the folks who escape pirates and haul their damaged ships to them for repairs…
Slip stations would probably use heated coolant from ships to produce turbine electricity, as well as having some level of manufacturing and possibly horticulture.