D&D influences MMOs, again

July 9, 2010

Guild Wars 2 Design talk on Death & Healing.

If look at what they’re talking about- the ability to do things while downed, or heal yourself, or make an attack that heals allies? That’s all stuff that’s in 4E D&D.

They also talk about the issues of organizing a game (mostly in needing healers) and tossing conditions on opponents as a major tactical aspect of play.

It’s really interesting to see how games with the same general foundation issues (team play, death/being out of play) have the similar issues and solutions – whether it’s a direct influence or parallel evolution.

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