Short further thought on Procedures & Directives

September 24, 2012

A really simple idea on Procedures & Directives – both are telling you “how” to play the game, just on different levels.

Procedures are like knowing how to row the boat, Directives are knowing which direction you’re trying to go – just because everyone knows how to row an oar, if you’re not coordinated, the boat doesn’t go anywhere really.

While you certainly can make procedures and lock down more play, directives are what allow people to fully exercise creativity and leave things open – this is pretty much where many people who are into traditional rpg design become very excited when they look into how Apocalypse World works- it’s Principles are clear directives which is something lacking in many games (or, worse, games that give directives that are impossible to achieve with the procedures laid out…)

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