The Destiny Diaries – A Magical Girl Setting for Sorcerer

September 5, 2014

The Destiny Diaries

A collection of biographies of 8 women from the Tokugawa period, all collected by a single author only known as “Mirror”.  Each account ends in a final chapter where the calligraphy becomes entirely illegible, and it has been a massive mystery that has spawned several conspiracy theories as to what happened.  The actual writing is fairly captivating, and has left more questions than answers.


The Destiny Diaries is a setting idea for Sorcerer for the Magical Girl anime/manga genre.  The protagonists are all young women who have spent a lot of time studying, thinking about, and obsessing over the Destiny Diaries – until they finally get to see them in person at a museum… and then they acquire their Destiny Powers, and find their lives changed forever.

Theme Statements

Adolescent girls in Tokyo, caught between self discovery and social pressures… and now sorcery.

Sorcery is bright light, stars and animal motifs and sigils and tarot cards.  The world is shaped by “Calamity Spirits” which change the luck and thoughts and feelings of non-sorcerers.


Destiny Diaries uses two definitions for Humanity:

Self Esteem – character’s ability to feel good about themselves and their expression of their feelings, and being supported in it.  Humanity checks are places where you swallow down your feelings due to social pressures.  Humanity gains are when you do something that makes you feel better about yourself.

Friendship – character’s supporting their friends, with both emotional support and actions/resources.  Humanity checks are where you have to break commitments, or leave a friend in a lurch, cause a loss of trust.  Humanity gains are when you help support, protect, and show good feelings to your friends.

Humanity 0 – at humanity 0 the character gives up being one of the Destined.  She has to pass her Destined Light (bound demon) to another character and simply leaves the scenario – her family moves, she transfers to a distant school, etc.

When non-Sorcerer characters hit Humanity 0, they say an ugly truth about how they see things going in the future… and a Calamity Demon is born.


Lore is actually about destiny and karma.  How to shape the future.  That said, the entry point for the heroines is over-studying the Destiny Diaries, forming theories about it’s secrets, and so on.


There are two kinds of demons in this setting.

The Destined Lights

“The Destined Lights” are also sometimes called “Lucky Stars” which are bound to the protagonists.  Each Destined Light is a form of magical energy imbued into the heroines, and allows them to transform into their magical girl form.   The Destined Lights often communicate with the heroines by having them “think strange thoughts”.  They’re not antagonistic, but they do have their wants and Needs and will apply pressure where they can.

Type: Parasites (magical energy auras)

Telltales: Magical girls end up with a small “birthmark” looking like a silouette of an animal, a star, moon, etc.

Needs: Battle a Calamity Demon

Desires: The 8 Desires listed in Sorcerer work just fine.  Four of these are easier to apply to the classic heroic types (Mayhem, Creation, Competition, Knowledge) and four work well for “anti” Magical Girls (Corruption, Mischief, Power, Sensual Gratification) at least as far as the usual genre expectations go.

Power: Most are in the 4-8 range of Power.

Typical Abilities:

Special Perception

Every Destined Light has a unique Perception.  This has to do with people’s destinies or inner feelings.  “People destined to be unlucky in love”  “People destined to do something great”, “People destined to face ruin, soon.” etc.  The GM should totally use these to set up an additional set  of potential plot issues by what the heroines find out and decide to do to deal with these things.

Vitality – The healing power of Vitality is applied only at the beginning of a tranformation into a Magical Girl.

Damage/attack powers: All damage powers are non-lethal damage against humans.

Calamity Spirits

When a non-Sorcerer hits 0 Humanity, a Calamity Spirit comes into being.  These things look like garish versions of Tarot card images, and they secretly shape the events of the area around them – to a dark, sad destiny.  You can basically say their Power level is the logrithmic power of 10 in how much population they affect – Power 3 means about 1000 people, power 7 means 10,000,000…

Calamity Spirits cannot be Bound and do not lose Power from having their Need go unmet.

Type: Inconspicuous

Telltale: Glass in the area mysterious forms cracks, often.

Needs: Cause the area to fall further into ruin/sorrow

Desire: Suffering

Power: usually equal to the maximum Humanity of the person who caused it to come into being.

Typical Abilities:

Perception: Bad Feelings
Ranged + Taint – causes people in the area to say terrible things, do their darkest feelings, lash out
Warp – often used to sabotage things, cause accidents, etc.


Athlete – Maybe you’re a track star, or a judoka.  You’re pretty fit.
Genki Girl! – It’s less physical fitness and more cheery hyperactivity.
Goof off – Skipping class to go out and have fun has you running a lot more than you’d think.
Scrapper – you grew up with the tough girls and you can toss punches.
Worker – you do stuff like lift things, bike delivery, etc.  Makes you more active than many!
Bookworm (Stamina 1)  – or maybe gamer.  you don’t go out much or do a lot.

Aristocratic – Social grace, popular.  People want to be you or your best friend.
Caretaker – Helping and working with others is where you’re at your best
Contrary – You push people away and act cold, but you’re really their friend.
Hedonist – Sleep.  Food.  Sleep. Wonderful.
Prodigy – You’re on track to going to a great school with success ahead of you.
Tough Girl – Aggressive, in your face, what are you going to do about it?

Naive – “Destined Lights? Calamity Spirits?!? What?”
Apprentice – Another Magical Girl is helping mentor you
Full Fledged Magical Girl – You get the basic gist of how this goes
Theorist – You’ve dived deep into the theories, developed your own and you have insights.
Close to the Veil – You’ve always been naturally attuned to the weird, this seems instinctive for you

Appropriate Kickers and Relationships

There’s pretty much 3 easy ways to set up your sorcerer and get her into a fun place of conflict:

Keeping Things The Same

You want things to stay the same – but everything is changing.  Friends are leaving, or changing in personality.  Family is breaking up.  Your neighborhood is changing under your feet.  How much will you use your Sorcery to avoid change?

A Direction or Any Future At All

You’re not really sure which direct to go, or, if anything, you’re stuck in a routine.  You can’t see a future for yourself.  How much will you use your power to force the world to change, and will you do it thoughtfully or just lashing out?

Who I want to be vs. what the world wants me to be

Your family has pretty clear ideas on what you should do with your life.  But they’re very different than what you want to do.  And it’s crushing you.  Slowly.  What’s the way out?  What do you do to keep your sense of self in the face of pressure?

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