Primetime AdventuresJune 29, 2015
PTA is hands down one of the best RPG designs ever made. If you look through my archives, I’ve run/played in PTA the most over the last 10 years. I’m really happy to see the game is back in print, and no longer a game of playing “hunt down the last PDF vendor who still sold it” which I had been pushing people towards for many years.
Primetime Adventures is lightweight and elegant. Unlike a lot of lightweight games that brag “the rules get out of the way”, the mechanics in PTA do what rules are supposed to do – help you make amazing play experiences as a group. It helps you focus pacing for stories, it gives everyone chances at input, the rules teach you to improvise better, and how to make more entertaining play in the moment, through it’s reward system. I’ve had people say “We’ve had more happen in a 2-3 hour session than entire campaigns in other systems” and it’s true.
If you’re looking for a game that is easy to learn, focuses on stories (Narrativism) and plays out full campaigns in 5-9 sessions, this game has not been matched since it first came out, over a decade ago.