A small Inspectres HackOctober 28, 2016
One of my favorite go-to games for a one shot, or to get to know new gamers, is Inspectres. It’s mechanically simple, doing what fictionally makes sense for your character is often a good way to play, and you get a full story in a single session. It also plays around with narration trading and we kinda sort out who the players are pretty early on, especially since no one can easily fall into “I play this sort of RPG character just to survive” kind of tropes.
That said, there’s a simple thing I often forget when I run the game, and I only remember AFTER the fact: a fair portion of the fun, and the Stress Rolls, comes from mundane things. THEN the weird stuff stacks on top of it.
It’s like a normal kind of bad-day-at-work: your phone keeps losing connection during important calls, the system is down, you got a parking ticket, and traffic is jammed to all hell. Also there’s a pterodactyl with a flaming skull flying over head and you can’t get the banishing circle together without a trip to Home Depot. Argggh.
Bureaucracy, Breakdowns, Birthdays
Anyway, this tiny hack is something to make it easier for me to GM the game next time. At the beginning of any scene, roll a D6:
Bureaucracy can be literally bureaucracy – but it’s basically any time society grinds away and makes your life harder. Did the old woman pay you in a money order and now you’re driving around trying to find parking so you can cash it before the electricity bill for the ghost containment unit is shut down? (Oh, look, some jerk parked diagonally and took 2 spots).
The more minor, annoying, and yet worst-possible-time, the more likely it is to be the thing to breakdown. Enough of these and you start to really get pissed. The humor is less about things that directly block action, they just make the work-arounds more ridiculous. “The mechanic says if you turn left the axle will snap, so you’re going be making a lot of triple rights to get around town, ok?” Your keyboard doesn’t type ‘r’ or ‘a’ anymore.
Anything dealing with people from the agents’ normal life outside of ghost hunting – family, friends, etc. – obligations. OF course your mom wants to come by and visit but your place is full of the possessed objects from the last job. Your band buddies want you to play for one of their weddings.
Anyway, this serves as a simple reminder to keep throwing this stuff into play, and from that, stress rolls and ridiculousness.