Archive for May, 2017


Apocalypse World vs. Sandbox Games

May 8, 2017

Apocalypse World has a neat trick in how GM’s prep material for play which is really interesting to contrast to the classic sandbox game prep.

The Sandbox Method

In a sandbox game, the GM preps a lot of situations and things going on, on a map, and as the player characters wander around and go places, they get caught up in the situations there.  This gives players a lot of freedom and choice, as they can basically go where ever they please, and get into things as they see fit.

For the GM, this might entail quite a bit of work, depending on the game’s requirements for prep, the area you are covering and so on – and then, the players may never actually engage with many chunks of the stuff you’ve prepped, which is an amount of effort with little payoff.  It’s no wonder why this kind of prep works best with a long term campaign – because players need many sessions to check everything out and basically run through the content you’ve prepared (and continue to prepare, as play goes on).

Apocalypse World: the world doesn’t revolve around you, but it spills out ONTO you

The trick to AW’s design is that it asks that you prep threats – things which either are problems or soon will, as the focus point of GM prep.   The idea of putting “clocks” on the various threats, and having them advance, is a way of forcing you to bring them into play, sooner and inexorably.   At the same time, it’s not even like the problems have to directly target the player characters, they just need to be headed toward their vicinity… Kinda like how a flood isn’t after you personally, but you personally are going to have problems if a flood comes your way.

So you don’t tend to have a lot of wasted prep – the problems come to the players, whether the players go out and find the problems or not.   What also keeps this from feeling like a big “gotcha!” is that a key procedure for the GM is to foreshadow these problems (“Announce Future Badness”), which allows players to decide if they want to take on problems early and possibly head them off.

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