A few days early, I didn’t think I’d have one for this month, but, turns out I found some time between all the work life imbalance to look at game stuff outside of my ongoing games.
A Forged in the Dark mecha game still in the early Alpha Stages. This looks like it might hit some of my itch for mil sim giant robot combat. (Can I say how happy I am about the number of mech games in the last few years?) You have options for both pilot and non-pilot characters, some simple but solid mecha building rules and so on. I think it’d be a good game to try and then compare to Michael Prescott’s Too Good to Be True. I feel like we’re seeing sort of a parallel to how a lot of indie games sought to capture the spirit of the D&D family of games while ditching the simulationist chasing mechanics, except in this case, it’s branching from Battletech.
Balatro draws classic grid battlemaps… except each map is “phased” – it’s designed for you to change the map over the course of battle – whether that’s a building that’s collapsing each round, producing a new, more precarious version of the map as it goes, or a collossi smashing it’s way through the city with each map showing it’s progress. For $3 per map, you also get access to the past maps, which include stuff like a boat going downstream or a very busy street full of carriages.
(Also, much older but still worth hyping, if you are into battlemaps, Two Minute Tabletop has GREAT hand drawn maps, also worth checking out.)
I talked about this before, but now after the first week of play, I can say it feels partway between a journaling game, an ARG, a Telltale Game, and interactive fiction? When the live game ends in a month, the PDF will be available for people to purchase.
In this game, you are the assistant of magician – who teaches you the art of stage magic… and real magic. Until they go missing. And you will unravel what happened along the way. It’s giving me a lot of Mage the Awakening, Unknown Armies, and Gaiman vibes. I’m really curious to see how it turns out.
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