I picked up The Breach a few days ago and finally got a chance to read it a bit in depth. There’s a lot of neat ideas in the game, but the one I think is extremely clever and some way should show up in more games is “Beginner’s Luck”.
The general context of the game is that you are doing missions to explore weird subdimensions and gather data on the things that live there for the short time the dimension remains in existence. The Beginner’s Luck rule is that any character, on their first mission, gets a free reroll of dice, for every roll.
This does a few things which are really smart.
First, it serves as the classic “videogame tutorial”. The first mission, all of the player characters have this advantage so they’re better cushioned against mistakes, which, given a new setting, new system, are things any group might reasonably make.
Second, it means any time a character dies, your new character has this buff for one mission, which means you can push harder than you might have otherwise, and because you now know the way the game works, you can get a little more from it, and perhaps catch up a little if you’ve lost some progress.
I had some discussions recently about how the RPG standard of “your character is weak and vulnerable to danger then becomes heroic” somewhat sets up players to have an inverse difficulty curve; you don’t know the rules, you don’t know the world, you are the least protected by the numbers and mistakes have high costs. In videogames, it’s somewhat of a different take in most cases; your character is weak and limited in options then becomes heroic, but generally you can make several mistakes against the early threats without the costs being very high at all.
Obviously, this exact method of “free rerolls” won’t fit most games but there could certainly be other mechanics that give new players or new characters a little more protection to give new players cushion to experiment and learn the game.
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