Archive for the ‘good representation’ Category

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Signal Boost – Into the Mother Lands

September 15, 2020
My friend Tanya DePass is part of a new stream highlighting a new game, which is a pretty cool idea to debut a game. 
 

Into the Mother Lands is a new sci fi odyssey funded by Twitch, developed by a fantastic team of POC RPG designers, with amazing POC talent both on screen and working hard behind the scenes to bring you a tale of misguided travels, adventurers led astray many generations past. Join us on October 4th, 2020 and every Sunday; to learn how the descendants of a to be revealed ancestor are faring on a world that was once alien to them; but is now home. Learn about their cultures, see what their enemies are plotting, and if they can continue to survive on their adopted home world. Our crew is in for interesting times. Their adventures are powered by the Cortex Prime system.

Join us at twitch.tv/cypheroftyr, Sundays at 4pm Pacific/6pm Central/7pm Eastern/5pm Mountain on October 4th for our adventures!

Follow the shows adventures on twitter @MotherlandsRPG  Contact the show runners at motherlandrpg@gmail.com

Maybe there’s a good space for tabletop games to have solid play preview streams the same way videogames pre-release to streamers to build hype. I haven’t seen anything recently with the Cortex system and it’ll be interesting to see if the system is pushed in new ways.

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Black AF Roundtable of TTRPG Creators

June 5, 2020

I remember in GenCon 2004 someone asked me “Why SHOULD we care about people of color?” not realizing the default admission is that… you don’t – while the same circles were asking how to grow the hobby.

I’ve spent about the last 20 years promoting RPGs but always with a disclaimer; a great hobby but sometimes hasn’t taken down the “whites only” signs of the mind. “Limited only by your imagination” indeed.

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Found Loot – an initiative to help game creators

July 7, 2016

I Need Diverse Games is starting a great initiative to help diverse game creators:

Found Loot is an initiative inspired by and modeled after Fund Club (created by Ashe Dryden ofAlterConf and Shanley of Model View Culture) to help fund gaming & gaming related projects by diverse creators. Funding is provided by members who agree to a $50 per month donation directly to the organization or group that we pick each month.

Found Loot is needed among a lot of other initiatives to fund gaming projects, diverse work and creators. There’s a lot of diverse, game related projects that don’t quite fit into a Kick Starter, IndieGoGo or Go Fund Me campaign.

Sometimes creators need a little extra to cross the line from idea to fruition, to make the difference between a prototype and a finished product coming to the masses. What we want to do is help those folks who need that lift to continue their work.

If you wish to donate, you can join here.

If you’d like to apply for funding, you can fill out the forms here.

 

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Five Fires – Hiphop RPG

December 28, 2013

Quinn Murphy on the Five Fires RPG he’s working on, which you can support and get early in on the playtest work on Patreon.

 “A Hip Hop RPG?  What, Wu-Tang in a Dungeon?”

No. (not yet. Wait for it…)

Five Fires is a game about making art.  The specific form of creation are the skills and talents of those involved in hiphop culture in the late 70s and early 80s.  You play regular people with powerful abilities of expression.  You live your life, deal with problems, and make art to heal yourself and maybe, just maybe, you can heal the world along the way.

I’ve been pretty hyped about this game for over a year now.  I’m pretty excited he’s moving it forward and can’t wait to playtest it.

ETA – Quinn gave the ok to quote this part in the playtest doc which nails it:

Hip hop has been blamed for everything you can think of. Throughout its life, the culture and genre has had its enemies and those who seek to callously criminalize it. This book is not going to upset those fears. Hip hop is dangerous. It can and has literally changed the world for millions of people. It is dangerous to the status quo, opening eyes and sharing a different viewpoint to what we are commonly offered.

Hip hop is not perfect. One criticism that can be levelled at the genre is that it can be homophobic and misogynistic. If that is a concern, please know that such aspects of hip hop are not in this book. To me, the core value of hip hop is love.  It is a genre and culture that helps people know themselves and their communities, and imparts wisdom. Where it has deviated into these values is a distraction from that, and not one I wish to repeat or endorse in these pages.

There is so much to love and so much love within hiphop, that I’ll gladly sacrifice some “realism” to make a game that feels and plays safe and that demonstrates those core values.

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Dog Eat Dog now printed and available for sale

July 4, 2012

Dog Eat Dog: A Game of Imperialsim and Assimilation in the Pacific Islands is now available for general purchase.

As far as teaching games go, this game does an amazing thing about showing people both how oppressive systems operate by hidden rules AND how people under those systems get twisted trying to survive under them. It’s an amazing game and I’m glade it’s finally hit print.

In Liam’s words:

Dog Eat Dog is a game of colonialism and its consequences. As a group, you work together to describe one of the hundreds of small islands in the Pacific Ocean, defining the customs of the natives and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their quisling government, and whatever jaded tourists and shrewd businessmen are interested in a not quite pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime. The game begins when the war ends. Through a series of scenes, you play out the inevitably conflicted relationship between the two parties, deciding what the colonizers do to maintain control, which natives assimilate and which run amok, and who ends up owning the island in the end.